Exports for Kernel.
Using this library in your project
Include the header file in your project:
Link the library to the executable:
SceDebugLedForDriver_stub
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void | ksceKernelSetGPO (SceUInt32 gpo) |
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SceUInt32 | ksceKernelGetGPO (void) |
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void | ksceKernelSetGPI (SceUInt32 gpi) |
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SceUInt32 | ksceKernelGetGPI (void) |
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void | ksceDebugLedRegisterHandle0 (void(*func)(int a1, int a2, int a3, int a4)) |
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void | ksceDebugLedInvokeHandle0 (int a1, int a2, int a3, int a4) |
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void | ksceDebugLedRegisterHandle1 (void(*func)(int a1, int a2, int a3, int a4)) |
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void | ksceDebugLedInvokeHandle1 (int a1, int a2, int a3, int a4) |
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◆ ksceKernelSetGPO()
◆ ksceKernelGetGPO()
◆ ksceKernelSetGPI()
◆ ksceKernelGetGPI()
◆ ksceDebugLedRegisterHandle0()
void ksceDebugLedRegisterHandle0 |
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void(*)(int a1, int a2, int a3, int a4) |
func | ) |
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◆ ksceDebugLedInvokeHandle0()
void ksceDebugLedInvokeHandle0 |
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int |
a1, |
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int |
a2, |
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int |
a3, |
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int |
a4 |
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) |
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◆ ksceDebugLedRegisterHandle1()
void ksceDebugLedRegisterHandle1 |
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void(*)(int a1, int a2, int a3, int a4) |
func | ) |
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◆ ksceDebugLedInvokeHandle1()
void ksceDebugLedInvokeHandle1 |
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int |
a1, |
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int |
a2, |
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int |
a3, |
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int |
a4 |
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) |
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