vitasdk
Documentation of the vitasdk
Here is a list of all struct and union fields with links to the structures/unions they belong to:
- g -
g :
SceCommonDialogColor
,
SceFColor
game_policy_pattern :
SceNetEmulationData
gameComment :
PhotoExportParam
,
SceScreenShotParam
gameTitle :
PhotoExportParam
,
SceScreenShotParam
gamma_mode :
SceGxmTexture.__unnamed1__.generic
,
SceGxmTexture.__unnamed1__.linear_strided
gateway :
SceNetIcmpHeaderUnion
generic :
SceGxmTexture.__unnamed1__
generic2 :
SceGxmTexture.__unnamed3__
getActiveControllerPort :
SceCtrlVirtualControllerDriver
getArray() :
sce::Json::Value
getBatteryInfo :
SceCtrlVirtualControllerDriver
getBoolean() :
sce::Json::Value
getControllerPortInfo :
SceCtrlVirtualControllerDriver
getInteger() :
sce::Json::Value
getObject() :
sce::Json::Value
getReal() :
sce::Json::Value
getRoot() :
sce::Json::Value
getString() :
sce::Json::Value
getType() :
sce::Json::Value
getUInteger() :
sce::Json::Value
getValue() :
sce::Json::Value
glyphMetrics :
ScePvfCharInfo
gpu_activity_duration_time :
SceRazorGpuLiveEntryFrame
groupName :
SceNetAdhocctlParameter
,
SceNetCheckDialogParam
gyro :
SceMotionDeviceLocation
,
SceMotionSensorState
Vita SDK