Exports for User.
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| | VITASDK_BUILD_ASSERT_EQ (0x30, PhotoExportParam) |
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| int | scePhotoExportFromData (const void *data, SceSize size, const PhotoExportParam *param, void *workingMemory, void *cancelCb, void *user, char *outPath, SceSize outPathSize) |
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| int | scePhotoExportFromFile (const char *path, const PhotoExportParam *param, void *workingMemory, void *cancelCb, void *user, char *outPath, SceSize outPathSize) |
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Exports for User.
Using this library in your project
Include the header file in your project:
Link the library to the executable:
Load the required module:
int sceSysmoduleLoadModule(SceSysmoduleModuleId id)
Load a module.
@ SCE_SYSMODULE_PHOTO_EXPORT
Photo Export module.
Definition sysmodule.h:49
◆ PhotoExportParam
| Data Fields |
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int |
version |
Version. |
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const SceWChar32 * |
photoTitle |
Photo title. |
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const SceWChar32 * |
gameTitle |
Game title. |
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const SceWChar32 * |
gameComment |
Game description. |
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int |
reserved[8] |
Reserved data. |
◆ VITASDK_BUILD_ASSERT_EQ()
◆ scePhotoExportFromData()
| int scePhotoExportFromData |
( |
const void * |
data, |
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SceSize |
size, |
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const PhotoExportParam * |
param, |
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void * |
workingMemory, |
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void * |
cancelCb, |
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void * |
user, |
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char * |
outPath, |
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SceSize |
outPathSize |
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) |
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◆ scePhotoExportFromFile()
| int scePhotoExportFromFile |
( |
const char * |
path, |
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const PhotoExportParam * |
param, |
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void * |
workingMemory, |
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void * |
cancelCb, |
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void * |
user, |
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char * |
outPath, |
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SceSize |
outPathSize |
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) |
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◆ version
| int PhotoExportParam::version |
◆ photoTitle
◆ gameTitle
◆ gameComment
◆ reserved
| int PhotoExportParam::reserved[8] |