Exports for User.
Using this library in your project
Include the header file in your project:
Link the library to the executable:
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| VITASDK_BUILD_ASSERT_EQ (0x30, PhotoExportParam) |
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int | scePhotoExportFromData (const void *data, SceSize size, const PhotoExportParam *param, void *workingMemory, void *cancelCb, void *user, char *outPath, SceSize outPathSize) |
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int | scePhotoExportFromFile (const char *path, const PhotoExportParam *param, void *workingMemory, void *cancelCb, void *user, char *outPath, SceSize outPathSize) |
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◆ PhotoExportParam
Data Fields |
int |
version |
Version. |
const SceWChar32 * |
photoTitle |
Photo title. |
const SceWChar32 * |
gameTitle |
Game title. |
const SceWChar32 * |
gameComment |
Game description. |
int |
reserved[8] |
Reserved data. |
◆ VITASDK_BUILD_ASSERT_EQ()
◆ scePhotoExportFromData()
int scePhotoExportFromData |
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const void * |
data, |
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SceSize |
size, |
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const PhotoExportParam * |
param, |
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void * |
workingMemory, |
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void * |
cancelCb, |
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void * |
user, |
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char * |
outPath, |
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SceSize |
outPathSize |
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) |
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◆ scePhotoExportFromFile()
int scePhotoExportFromFile |
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const char * |
path, |
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const PhotoExportParam * |
param, |
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void * |
workingMemory, |
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void * |
cancelCb, |
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void * |
user, |
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char * |
outPath, |
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SceSize |
outPathSize |
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) |
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