vitasdk
Documentation of the vitasdk
|
Exports for User.
Include the header file in your project:
Link the library to the executable:
Functions | |
VITASDK_BUILD_ASSERT_EQ (0x10, SceScreenShotParam) | |
int | sceScreenShotSetParam (const SceScreenShotParam *param) |
Set screenshot params. More... | |
int | sceScreenShotSetOverlayImage (const char *filepath, int offsetX, int offsetY) |
Set overlay image. More... | |
int | sceScreenShotDisable (void) |
Disable screenshot. More... | |
int | sceScreenShotEnable (void) |
Enable screenshot. More... | |
Macros | |
#define | SCE_SCREENSHOT_MAX_FS_PATH (1024) |
Max size of path strings (includes device name and NULL terminator) More... | |
#define | SCE_SCREENSHOT_MAX_PHOTO_TITLE_LEN (64) |
Max length of photo title. More... | |
#define | SCE_SCREENSHOT_MAX_PHOTO_TITLE_SIZE (SCE_SCREENSHOT_MAX_PHOTO_TITLE_LEN * 4) |
Max size of photo title (includes NULL terminator) More... | |
#define | SCE_SCREENSHOT_MAX_GAME_TITLE_LEN (64) |
Max length of game title. More... | |
#define | SCE_SCREENSHOT_MAX_GAME_TITLE_SIZE (SCE_SCREENSHOT_MAX_GAME_TITLE_LEN * 4) |
Max size of game title (includes NUL terminator) More... | |
#define | SCE_SCREENSHOT_MAX_GAME_COMMENT_LEN (128) |
Max length of comment (description) More... | |
#define | SCE_SCREENSHOT_MAX_GAME_COMMENT_SIZE (SCE_SCREENSHOT_MAX_GAME_COMMENT_LEN * 4) |
Max size of comment (description) (includes NUL terminator) More... | |
struct SceScreenShotParam |
Data Fields | ||
---|---|---|
const SceWChar32 * | photoTitle | Photo title. |
const SceWChar32 * | gameTitle | Game title. |
const SceWChar32 * | gameComment | Game description. |
void * | reserved | Reserved range (Must be NULL) |
#define SCE_SCREENSHOT_MAX_FS_PATH (1024) |
Max size of path strings (includes device name and NULL terminator)
#define SCE_SCREENSHOT_MAX_PHOTO_TITLE_LEN (64) |
Max length of photo title.
#define SCE_SCREENSHOT_MAX_PHOTO_TITLE_SIZE (SCE_SCREENSHOT_MAX_PHOTO_TITLE_LEN * 4) |
Max size of photo title (includes NULL terminator)
#define SCE_SCREENSHOT_MAX_GAME_TITLE_LEN (64) |
Max length of game title.
#define SCE_SCREENSHOT_MAX_GAME_TITLE_SIZE (SCE_SCREENSHOT_MAX_GAME_TITLE_LEN * 4) |
Max size of game title (includes NUL terminator)
#define SCE_SCREENSHOT_MAX_GAME_COMMENT_LEN (128) |
Max length of comment (description)
#define SCE_SCREENSHOT_MAX_GAME_COMMENT_SIZE (SCE_SCREENSHOT_MAX_GAME_COMMENT_LEN * 4) |
Max size of comment (description) (includes NUL terminator)
VITASDK_BUILD_ASSERT_EQ | ( | 0x10 | , |
SceScreenShotParam | |||
) |
int sceScreenShotSetParam | ( | const SceScreenShotParam * | param | ) |
Set screenshot params.
int sceScreenShotSetOverlayImage | ( | const char * | filepath, |
int | offsetX, | ||
int | offsetY | ||
) |
Set overlay image.
int sceScreenShotDisable | ( | void | ) |
Disable screenshot.
int sceScreenShotEnable | ( | void | ) |
Enable screenshot.