7#ifndef _PSP2_SCREENSHOT_H_
8#define _PSP2_SCREENSHOT_H_
27#define SCE_SCREENSHOT_MAX_FS_PATH (1024)
30#define SCE_SCREENSHOT_MAX_PHOTO_TITLE_LEN (64)
33#define SCE_SCREENSHOT_MAX_PHOTO_TITLE_SIZE (SCE_SCREENSHOT_MAX_PHOTO_TITLE_LEN * 4)
36#define SCE_SCREENSHOT_MAX_GAME_TITLE_LEN (64)
39#define SCE_SCREENSHOT_MAX_GAME_TITLE_SIZE (SCE_SCREENSHOT_MAX_GAME_TITLE_LEN * 4)
42#define SCE_SCREENSHOT_MAX_GAME_COMMENT_LEN (128)
45#define SCE_SCREENSHOT_MAX_GAME_COMMENT_SIZE (SCE_SCREENSHOT_MAX_GAME_COMMENT_LEN * 4)
#define VITASDK_BUILD_ASSERT_EQ(__size__, __name__)
Definition build_utils.h:13
void * reserved
Reserved range (Must be NULL)
Definition screenshot.h:51
int sceScreenShotSetParam(const SceScreenShotParam *param)
Set screenshot params.
const SceWChar32 * gameComment
Game description.
Definition screenshot.h:50
const SceWChar32 * gameTitle
Game title.
Definition screenshot.h:49
const SceWChar32 * photoTitle
Photo title.
Definition screenshot.h:48
int sceScreenShotDisable(void)
Disable screenshot.
int sceScreenShotEnable(void)
Enable screenshot.
int sceScreenShotSetOverlayImage(const char *filepath, int offsetX, int offsetY)
Set overlay image.
SceScreenshotErrorCode
Definition screenshot.h:17
@ SCE_SCREENSHOT_ERROR_NOT_SUPPORTED_FORMAT
Definition screenshot.h:21
@ SCE_SCREENSHOT_ERROR_FILE_NOT_FOUND
Definition screenshot.h:20
@ SCE_SCREENSHOT_ERROR_INTERNAL
Definition screenshot.h:23
@ SCE_SCREENSHOT_ERROR_MEDIA_FULL
Definition screenshot.h:22
@ SCE_SCREENSHOT_ERROR_INVALID_ARGUMENT
Definition screenshot.h:18
@ SCE_SCREENSHOT_ERROR_NO_MEMORY
Definition screenshot.h:19
Definition screenshot.h:47
uint32_t SceWChar32
Definition types.h:78