Exports for User.
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Exports for User.
Using this library in your project
Include the header file in your project:
Link the library to the executable:
Load the required module:
int sceSysmoduleLoadModule(SceSysmoduleModuleId id)
Load a module.
@ SCE_SYSMODULE_NOTIFICATION_UTIL
NotificationUtil module.
Definition sysmodule.h:78
◆ SceNotificationUtilProgressInitParam
| struct SceNotificationUtilProgressInitParam |
◆ SceNotificationUtilProgressUpdateParam
| struct SceNotificationUtilProgressUpdateParam |
◆ SceNotificationUtilProgressFinishParam
| struct SceNotificationUtilProgressFinishParam |
◆ SCE_NOTIFICATIONUTIL_TEXT_MAX
| #define SCE_NOTIFICATIONUTIL_TEXT_MAX 0x3F |
◆ SceNotificationUtilProgressEventHandler
| typedef void(* SceNotificationUtilProgressEventHandler) (int eventId) |
BGDL-type notification event handler function.
◆ SceNotificationUtilErrorCode
Error Codes.
| Enumerator |
|---|
| SCE_NOTIFICATIONUTIL_ERROR_INTERNAL | |
◆ VITASDK_BUILD_ASSERT_EQ() [1/3]
◆ VITASDK_BUILD_ASSERT_EQ() [2/3]
◆ VITASDK_BUILD_ASSERT_EQ() [3/3]
◆ sceNotificationUtilBgAppInitialize()
| SceInt32 sceNotificationUtilBgAppInitialize |
( |
void |
| ) |
|
Initialize notification util for use with BG application.
Does not need to be called for normal applications.
◆ sceNotificationUtilSendNotification()
Send notification.
Text buffer size must be 0x410.
◆ sceNotificationUtilCleanHistory()
| SceInt32 sceNotificationUtilCleanHistory |
( |
void |
| ) |
|
Clean notifications for calling app from notification history.
◆ sceNotificationUtilProgressBegin()
Start BGDL-type notification.
◆ sceNotificationUtilProgressUpdate()
Update BGDL-type notification.
◆ sceNotificationUtilProgressFinish()
Finish BGDL-type notification.
◆ notificationText [1/3]
◆ separator0 [1/3]
| SceInt16 SceNotificationUtilProgressInitParam::separator0 |
◆ notificationSubText [1/3]
◆ separator1 [1/3]
| SceInt16 SceNotificationUtilProgressInitParam::separator1 |
◆ unk
| SceChar8 SceNotificationUtilProgressInitParam::unk[0x3E6] |
◆ unk_4EC
| SceInt32 SceNotificationUtilProgressInitParam::unk_4EC |
◆ eventHandler
◆ notificationText [2/3]
◆ separator0 [2/3]
| SceInt16 SceNotificationUtilProgressUpdateParam::separator0 |
◆ notificationSubText [2/3]
◆ separator1 [2/3]
| SceInt16 SceNotificationUtilProgressUpdateParam::separator1 |
◆ targetProgress
| SceFloat SceNotificationUtilProgressUpdateParam::targetProgress |
◆ reserved
| SceChar8 SceNotificationUtilProgressUpdateParam::reserved[0x38] |
◆ notificationText [3/3]
◆ separator0 [3/3]
| SceInt16 SceNotificationUtilProgressFinishParam::separator0 |
◆ notificationSubText [3/3]
◆ separator1 [3/3]
| SceInt16 SceNotificationUtilProgressFinishParam::separator1 |
◆ path
| SceChar8 SceNotificationUtilProgressFinishParam::path[0x3E8] |