Exports for User.
Using this library in your project
Include the header file in your project:
Link the library to the executable:
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| VITASDK_BUILD_ASSERT_EQ (0xC, SceJpegMJpegInitParam) |
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| VITASDK_BUILD_ASSERT_EQ (8, SceJpegPitch) |
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| VITASDK_BUILD_ASSERT_EQ (0x34, SceJpegOutputInfo) |
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int | sceJpegInitMJpeg (SceInt32 decoderCount) |
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int | sceJpegInitMJpegWithParam (const SceJpegMJpegInitParam *params) |
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int | sceJpegFinishMJpeg () |
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int | sceJpegGetOutputInfo (const SceUInt8 *jpegData, SceSize jpegSize, SceInt32 format, SceInt32 mode, SceJpegOutputInfo *output) |
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int | sceJpegDecodeMJpegYCbCr (const SceUInt8 *jpegData, SceSize jpegSize, SceInt32 mode, SceUInt8 *output, SceSize outputSize, void *buffer, SceSize bufferSize) |
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int | sceJpegMJpegCsc (SceUInt8 *rgba, const SceUInt8 *yuv, SceSize yuvSize, SceInt32 imageWidth, SceInt32 format, SceInt32 sampling) |
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◆ SceJpegMJpegInitParam
struct SceJpegMJpegInitParam |
◆ SceJpegPitch
◆ SceJpegOutputInfo
◆ VITASDK_BUILD_ASSERT_EQ() [1/3]
◆ VITASDK_BUILD_ASSERT_EQ() [2/3]
◆ VITASDK_BUILD_ASSERT_EQ() [3/3]
◆ sceJpegInitMJpeg()
int sceJpegInitMJpeg |
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SceInt32 |
decoderCount | ) |
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◆ sceJpegInitMJpegWithParam()
◆ sceJpegFinishMJpeg()
int sceJpegFinishMJpeg |
( |
| ) |
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◆ sceJpegGetOutputInfo()
◆ sceJpegDecodeMJpegYCbCr()
◆ sceJpegMJpegCsc()