vitasdk
Documentation of the vitasdk

Detailed Description

Exports for Kernel.


Using this library in your project

Include the header file in your project:

#include <psp2/deci4p/user.h.h>


Link the library to the executable:

SceDeci4pUserp_stub



Functions

SceUID sceKernelDeci4pOpen (const char *protoname, SceUInt32 protonum, SceSize bufsize)
 
SceInt32 sceKernelDeci4pClose (SceUID socketid)
 
SceInt32 sceKernelDeci4pDisableWatchpoint (void)
 
SceInt32 sceKernelDeci4pEnableWatchpoint (void)
 
SceInt32 sceKernelDeci4pIsProcessAttached (void)
 
SceInt32 sceKernelDeci4pRead (SceUID socketid, void *buffer, SceSize size, SceUInt32 reserved)
 
SceInt32 sceKernelDeci4pRegisterCallback (SceUID socketid, SceUID cbid)
 
SceInt32 sceKernelDeci4pWrite (SceUID socketid, const void *buffer, SceSize size, SceUInt32 reserved)
 

Function Documentation

◆ sceKernelDeci4pOpen()

SceUID sceKernelDeci4pOpen ( const char *  protoname,
SceUInt32  protonum,
SceSize  bufsize 
)

◆ sceKernelDeci4pClose()

SceInt32 sceKernelDeci4pClose ( SceUID  socketid)

◆ sceKernelDeci4pDisableWatchpoint()

SceInt32 sceKernelDeci4pDisableWatchpoint ( void  )

◆ sceKernelDeci4pEnableWatchpoint()

SceInt32 sceKernelDeci4pEnableWatchpoint ( void  )

◆ sceKernelDeci4pIsProcessAttached()

SceInt32 sceKernelDeci4pIsProcessAttached ( void  )

◆ sceKernelDeci4pRead()

SceInt32 sceKernelDeci4pRead ( SceUID  socketid,
void *  buffer,
SceSize  size,
SceUInt32  reserved 
)

◆ sceKernelDeci4pRegisterCallback()

SceInt32 sceKernelDeci4pRegisterCallback ( SceUID  socketid,
SceUID  cbid 
)

◆ sceKernelDeci4pWrite()

SceInt32 sceKernelDeci4pWrite ( SceUID  socketid,
const void *  buffer,
SceSize  size,
SceUInt32  reserved 
)