Exports for User.
Using this library in your project
Include the header file in your project:
Link the library to the executable:
◆ SceAudioInErrorCode
Enumerator |
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SCE_AUDIO_IN_ERROR_FATAL | Undefined error.
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SCE_AUDIO_IN_ERROR_INVALID_PORT | Bad value of port number.
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SCE_AUDIO_IN_ERROR_INVALID_SIZE | Invalid sample length.
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SCE_AUDIO_IN_ERROR_INVALID_SAMPLE_FREQ | Invalid sample frequency.
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SCE_AUDIO_IN_ERROR_INVALID_PORT_TYPE | Invalid port type.
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SCE_AUDIO_IN_ERROR_INVALID_POINTER | Invalid pointer value.
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SCE_AUDIO_IN_ERROR_INVALID_PORT_PARAM | Invalid port param.
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SCE_AUDIO_IN_ERROR_PORT_FULL | Cannot open no ports.
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SCE_AUDIO_IN_ERROR_OUT_OF_MEMORY | Not enough memory.
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SCE_AUDIO_IN_ERROR_NOT_OPENED | Port is not opened.
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SCE_AUDIO_IN_ERROR_BUSY | Tried to input while busy.
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SCE_AUDIO_IN_ERROR_INVALID_PARAMETER | Invalid parameter.
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◆ SceAudioInPortType
Enumerator |
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SCE_AUDIO_IN_PORT_TYPE_VOICE | |
SCE_AUDIO_IN_PORT_TYPE_RAW | |
◆ SceAudioInParam
Enumerator |
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SCE_AUDIO_IN_PARAM_FORMAT_S16_MONO | |
SCE_AUDIO_IN_GETSTATUS_MUTE | |
◆ sceAudioInOpenPort()
◆ sceAudioInReleasePort()
int sceAudioInReleasePort |
( |
int |
port | ) |
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◆ sceAudioInInput()
int sceAudioInInput |
( |
int |
port, |
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void * |
destPtr |
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) |
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◆ sceAudioInGetAdopt()
◆ sceAudioInGetStatus()
int sceAudioInGetStatus |
( |
int |
select | ) |
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